![]() Oops… Sorry: after pressing Continue, leave the shaft again and enter the door on your right past the electrical current switch.Main Building, First Floor, Teachers’ Lounge IMPORTANT: immediately after unlocking the trophy, quit out to the main menu to reset the kill counter to 0 and then press Continue. This will kill the enemy chasing, thus unlock this trophy. Then, run towards the enemy in front of you, use the flashlight to have him chase you and quickly go back to the switch to turn the current back on. When you get to the end of the shaft, wait for the enemy on your left to leave before continuing, then make it to the green switch in the hallway to disable the electrical current running along the cable on the floor. Shocked!: exit the Infirmary through the door diagonally opposite the wheelchair and then enter the ventilation shaft behind the two toppled brown lockers.Main Building, First Floor, Infirmary Hallway Diary 3/21 (A Day at the Hospital): in the same room, past the wheelchair, near a cabinet and an empty bed.Diary 2/21 (Neverending War): behind the wheelchair where you’ve freed the first Inhabitant, on a desk.One you drop down, you’ll collect the first Blood Quart and free the first Inhabitant. Blood Quartz 1/10 + Inhabitant 1/10 (both story-related): a bit after you’ll have to crouch through a ventilation shaft.Diary 1/21 (First Day at Bachman School): after entering the school, go straight on through the double doors and you’ll find this Diary immediately on the first bench.To unlock this trophy, you must make it across using the wooden planks and without touching the water. Immediately after, you’ll reach a small puddle. Before leaving the trunk, wait for the searchlights to move away and then continue on. ![]() Avoid a Cold: when you first can control Sally, sprint through the snow until you can crouch through a fallen trunk. ![]() 6 Canaries, needed to access a secret room in the School Courtyard which contains one Diary and one Inhabitant.To be able to free all 10 Inhabitants you need the 10 Blood Quartz 10 Inhabitants for Helping the Missing Ones and to be able to unlock the Good Ending.10 Blood Quartz – needed for the 10 Inhabitants.You can avoid being detected by creatures, you can build strategies to distract them, through sound or visual lures or by attracting them.Decide to either face the creatures or hide from them, in the same way you’d face or hide your fears.Get to understand the world surrounding and discover the mystery behind Emily’s disappearance.After being chased by a group of bullies, Sally is dragged into a twisted version of her town where her fears and worse memories are presented in a wicked and very real way. Her life is not easy, and it has become even worse since her little cousin Emily disappeared. The story:Live the story of Sally, a little girl living in Bethelwood. ![]() The game:GYLT is a narrative adventure game with puzzles, stealth and action, set in a fictional old mining town in the state of Maine. Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. About This Game Shape your fears… Fear the shapes. ![]()
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